Android Audio Development Fundamentals - On-demand
Learn to develop high audio performances apps for Android.
What you will learn in this course
Requirements
Course notes week 1
Part 1 - Introduction
Part 2 - Creating a new Android Studio project
Part 3 - Android Studio quick tour
Part 4 - Development environment setup
Part 5 - Project structure
Part 6 - First application code
Part 7 - Android Debugging 101
Course notes week 2
Session 2 downloads
Part 1 - Android NDK and CMake installation
Part 2 - Android NDK - JNI
Part 3 - Native C++ project creation
Part 4 - Native project structure
Part 5 - The Oboe library
Part 6 - Setting up a project with Oboe
Part 7 - First native function
Part 8 - Start-stop audio engine calls
Part 9 - Audio app architecture
Part 10 - Audio stream creation
Part 11 - The audio processing callback
Part 12 - Sine wave generation
Part 13 - Device disconnection event
Part 14 - Optimal latency
Week 3 download materials
Week 3 session handout
Part 1 - Android UI architecture
Part 2 - Constraint Layout
Part 3 - UI creation in Android Studio
Part 4 - Controls implementation logic
Part 5 - Detecting view change
Part 6 - UI to audio engine communication through JNI
Part 7 - Audio Engine code
Part 8 - Connecting the methods
Part 9 - Real time input
Part 10 - UI components synchronisation
Part 11 - Frequency value range
Part 12 - Custom Pad View
Part 13 - Pad radius computing
Part 14 - Custom drawing implementation
Part 15 - Pad touch-event and param update handling
Week 4 download materials
Week 4 course notes
Part 1 - Sequencer app specs
Part 2 - Forcing landscape orientation
Part 3 - View binding
Part 4 - Spinner View for pitch selection
Part 5 - Audio engine sequencer code
Part 6 - Step on-off logic
Part 7 - Step pitch change logic
Part 8 - Current step visual feedback
Part 9 - Going further ideas
Part 10 - Discussion with Marek from Koala sampler