Audio Reactive Shaders with Shader Park + TouchDesigner - On-demand
Learn how to create audio reactive music visualizers using Shader Park and TouchDesigner.
Part 1 - Intro to Shader Park
Part 2 - Overview of Workshop Demo
Part 3 - Setup Shader Park
Part 4 - Setup Shader Park TouchDesigner Plugin & Your First Sculpture in TD
Part 5 - Getting Started with Shader Park & Theory
Part 6 - Basic Shapes, Space Modifiers, Input, Rotation, Constructive Solid Geometry Operations & Color
Part 7 - Space Modifiers Revisited, Mouse Input, Space Modifiers Revisited Again & Sharing Your Sculpture
Part 8 - getSpace Explained
Part 9 - Intro to Noise
Part 10 - Animating & Displacing with Noise
Part 11 - Coloring with the Normal & Nested Noise
Part 12 - getRayDirection
Part 13 - Prepping for TouchDesigner
Part 14 - Bringing your Sculpture into TouchDesigner & Adding Inputs - Uniforms
Part 15 - Setup Audio Analysis
Part 16 - Creating Kick & Snare Counters & Fine-tuning Audio Analysis
Part 17 - Linking Audio Analysis to Your Shader, Postprocessing - Over Feedback & Recording a Video Output
Part 18 - Customizing Lighting, Luma Blur & Using Other Inputs - Uniform
Part 19 - Sharing Content in the Browser