Course curriculum

  • 2

    Building Graphical User Interfaces in M4L and Max - On demand

    • Course materials to download

    • Part 1 - Introduction & Session Outcomes

    • Part 2 - Identify different styles of user interface

    • Part 3 - Explore and configure LIVE-Max UI objects

    • Part 4 - Working with presentation mode

    • Part 5 - Task 1 Practical

    • Part 6 - Construct UI systems that synchronise with Abelton LIVE

    • Part 7 - Task 2 Practical

    • Part 8 - Creating an expandable UI

    • Part 9 - Task 3 Practical

    • Part 10 - Creating a tabbed UI

    • Part 11 - Finalising a device

    • Part 12 - Create custom dials and sliders

    • Part 13 - Create pop up UI windows

    • Part 14 - Summary abd review of session