Fundamentals of Meta Sounds in Unreal Engine
Learn to build audio experiences via MetaSounds in the Unreal Engine.
1. Introduction
2. Launch + Creating a Particle System in TouchDesigner and Ableton
3. Creating a New Level and Installing Plugins in Unreal Engine_
4. Creating a Visually Stunning Level in Unreal Engine
5. Building a Particle System in Unreal Engine with Niagara and Blueprints
6. Creating a Particle System and Setting up Communication between Niagara and Blueprints in Unreal Engine
7. Setting up the Blueprint Handler Object in Unreal Engine
8. Splitting Particle Data_ How to Extract and Store Location, Size, and Velocity in Unreal Engine
9. Creating a Meta Sound in Unreal Engine and Adding Logic to it.
10. How to Loop Audio and Manipulate Sound in Unreal Engine 4
11. Adding Variance and Mapping Values in a Meta Sounds Blueprint for Improved Sound Control
12. Creating Custom Sounds with Medicis in Unreal Engine + Closing remarks