Getting Started with Gen / May - On-demand
Build highly efficient signal processing operations in Max using Gen~
Session 01 Getting Started with Gen
Session 1 Patches
Part 1 - Introduction & Identify the key differences between the Gen~ environment and the MSP environment
Part 2 - Become familiar with the Gen~ patcher
Part 3 - Define parameter declarations and identify Gen~ operators 1
Part 4 - Define parameter declarations and identify Gen~ operators 2
Part 5 - Build basic Gen~ gain, pan and digital delay line tools 1
Part 6 - Build basic Gen~ gain, pan and digital delay line tools 2
Part 7 - Build basic Gen~ gain, pan and digital delay line tools 3
Part 8 - Build basic Gen~ gain, pan and digital delay line tools 3 & Conclusion
Session 02 Getting Started with Gen
Session 2 Patches
Part 1 - Introduction 1 & Recap
Part 2 - Introduction 2
Part 3 - Enhance a digital delay line in Gen~ to add feedback 1
Part 4 - Enhance a digital delay line in Gen~ to add feedback 2
Part 5 - Utilise Gen~ encapsulations and abstractions 1
Part 6 - Utilise Gen~ encapsulations and abstractions 2
Part 7 - Build bipolar and unipolar naïve non band limited wave shapes via Gen~ 1
Part 8 - Build bipolar and unipolar naïve non band limited wave shapes via Gen~ 2
Part 9 - Apply signal routing in Gen~ via UI input 1
Part 10 - Summary
Session 03 Getting Started with Gen
Session 3 Patches
Part 1 - Introduction & Recap
Part 2 - Construct a basic multi wave shape LFO in Gen~ 1
Part 3 - Construct a basic multi wave shape LFO in Gen~ 2
Part 4 - Utilise the Gen~ sample and buffer operators 1
Part 5 - Build basic AM and FM patches in Gen~ 1
Part 6 - Build basic AM and FM patches in Gen~ 2
Part 7 - Build basic AM and FM patches in Gen~ 3
Part 8 - Apply AM to a sample buffer in Gen~ 1
Part 9 - Apply AM to a sample buffer in Gen~ 2
Part 10 - Summary
Session 04 Getting Started with Gen
Sessionn 4 Patches
Part 1 - Introduction 1 & Recap
Part 2 - Construct a basic single cycle waveform playback oscillator in Gen~
Part 3 - Build and deploy an event / data based LFO 1
Part 4 - Build and deploy an event / data based LFO 2
Part 5 - Build and deploy an event / data based LFO 3
Part 6 - Develop a basic sample playback patch in Gen~ that utilises variable playback speeds and directions 1
Part 7 - Develop a basic sample playback patch in Gen~ that utilises variable playback speeds and directions 2
Part 8 - Utilise the cycle operator as a wavetable oscillator in Gen~ 1
Part 9 - Utilise the cycle operator as a wavetable oscillator in Gen~ 2
Part 10 - Utilise the cycle operator as a wavetable oscillator in Gen~ 3
Part 12 - Utilise the cycle operator as a wavetable oscillator in Gen~ 3 & Summary