Course curriculum

  • 1

    Part 1 / Watch back On-demand

    • 2 M4L devices and a Ableton project (also with the m4l gathered)

    • Lesson 1: Start, building a MIDI sender device

    • Lesson 2: Building an Envelope follower sender device

    • Lesson 3: Final questions / End of workshop

  • 2

    Part 2 / Watch back On-demand

    • Project Files

    • 1 - Introduction

    • 2 - Create a new Unreal Project

    • 3 - Unreal Engine layout and navigation overview

    • 4 - Play mode

    • 5 - Quick look at the content browser

    • 6 - Project settings very quick overview

    • 7 - Blueprints intro

    • 8 - Making our first blueprint

    • 9 - Editing our blueprint

    • 10 - Blueprint editor layout overview

    • 11 - Start building some logic

    • 12 - Dynamically create components

    • 13 - For loops

    • 14 - Unreal Units

    • 15 - Data types

    • 16 - More for loops

    • 17 - Variables

    • 18 - Make arrays

    • 19 - Manipulate our array

    • 20 - Onwards!

    • 21 - Play modes

    • 22 - More array manipulation on event tick

    • 23 - Start building an OSC router blueprint

    • 24 - Enabling OSC in unreal

    • 25 - Back to building the OSC router BP

    • 26 - Check if we're connected to Ableton

    • 27 - Routing OSC messages

  • 3

    Part 3 / Watch back On-demand

    • Project Files

    • 1. Debugging last weeks OSC communication

    • 2. Quick recap

    • 3. Sending and receiving events

    • 4. Quick sidebar on creating functions

    • 5. Back to sending events

    • 6. Receiving events

    • 7. Routing tack numbers

    • 8. Lets build a particle system and hook it up to OSC

    • 9. Quick worldbuilding sidestep

    • 10. Back to the particle system