Interactivity in Unreal Engine
Learn how to use Unreal Engine to create interactive visual worlds that you can control with anything in Real-Time
2 M4L devices and a Ableton project (also with the m4l gathered)
Lesson 1: Start, building a MIDI sender device
Lesson 2: Building an Envelope follower sender device
Lesson 3: Final questions / End of workshop
Project Files
1 - Introduction
2 - Create a new Unreal Project
3 - Unreal Engine layout and navigation overview
4 - Play mode
5 - Quick look at the content browser
6 - Project settings very quick overview
7 - Blueprints intro
8 - Making our first blueprint
9 - Editing our blueprint
10 - Blueprint editor layout overview
11 - Start building some logic
12 - Dynamically create components
13 - For loops
14 - Unreal Units
15 - Data types
16 - More for loops
17 - Variables
18 - Make arrays
19 - Manipulate our array
20 - Onwards!
21 - Play modes
22 - More array manipulation on event tick
23 - Start building an OSC router blueprint
24 - Enabling OSC in unreal
25 - Back to building the OSC router BP
26 - Check if we're connected to Ableton
27 - Routing OSC messages
Project Files
1. Debugging last weeks OSC communication
2. Quick recap
3. Sending and receiving events
4. Quick sidebar on creating functions
5. Back to sending events
6. Receiving events
7. Routing tack numbers
8. Lets build a particle system and hook it up to OSC
9. Quick worldbuilding sidestep
10. Back to the particle system