Course curriculum

  • 1

    Introduction to Game Audio

    • Presentation - Session 1

    • Lesson 1 - Game Audio History

    • Session 1 recording

    • Introduction to the course

    • Getting to know each other

    • Understanding the differences between linear and non- linear sound design

    • Game audio history overview

    • How to set up UE5 and Wwise

    • GAD document overview

  • 2

    Organising Wwise project

    • Session 2 recording

    • Presentation - Session 2

    • Lesson 3 - Hierarcy Structure

    • Lesson 4 - Source Editor

    • Lesson 5 - Containers

    • Work units and hierarchy structure

    • Containers and their uses

    • ICreate an event on Wwise and soundcaster sessions

    • integrate Wwise into an UE5 project

  • 3

    Sound from the game

    • Session 3 Recording

    • Presentation - Session 3

    • Lesson 6 - 3rd Person Listener

    • Lesson 7 - Event Actions, Soundbanks, Profiling

    • Events actions

    • Source editor functions

    • Soundbanks

    • Add an event to unreal and play a sound from the game

    • UE5 listener

    • Profiling with Wwise

  • 4

    Game syncs 1

    • Session 4 Recording

    • Presentation - Session 4

    • Lesson 8 - RTPC - Blend Containers

    • Lesson 9 - Switch Containers

    • Lesson 10 - States

    • Lesson 11 - BP -Trigger Box

    • Switches and States on Wwise

    • Switch, blend and sequence containers

    • Set an RTPC

    • Soundcaster with switch events

    • Profiling session with game syncs

  • 5

    Game syncs 2 + Feedback session 1

    • Session 5 Recording

    • Lesson 12 - Footsteps Switch UE

    • 1h Feedback on students WIP

    • Trying switches using different surfaces

    • Set States

  • 6

    Starting with spatialization

    • Session 6 Recording

    • Lesson 13 - Attenuation settings - spatialization

    • 3D positioning

    • Attenuation settings

    • 3D spatialization and automations

    • Applications in UE5

  • 7

    Audio signal routing

    • Session 7 Recording

    • Lesson 14 - Import Ambisonic In Wwise

    • Lesson 15 - Create Ambisonic tracks with IEM Plug-In

    • Lesson 16 - Ambient Sound and Radial Emitters

    • Master mixer hierarchy and AUX busses

    • Actor mixers and their functions

    • Sends and automations

    • Effects

  • 8

    Ambisonics and env sound

    • Session 8 Recording

    • Lesson 17 - Master mixer, Sends, Effects

    • IEM plugin suite overview

    • Importing AMBIX into Wwise

    • Building dynamic env sound in Wwise with blend containers and RTPC

  • 9

    Spatialization in UE

    • Session 9 Recording

    • Lesson 18 - Spatial Audio

    • Ambient sound blueprint and radial circle

    • Portals, Spatial Audio Volumes, Reverb Volumes

  • 10

    Music overview + Feedback session 2

    • Session 10 Recording

    • Lesson 19 - Interactive Music in Wwise

    • 1h feedback on students WIP

    • Understanding interactive music workflow

    • Overview of interactive music system in Wwise

  • 11

    Elements of mixing

    • Zoom link

    • Lesson 20 - Elements of Mix and Optimization

    • Prioritising sounds categories

    • Importance of dynamic mix to optimise projects

    • Ducking

  • 12

    Projects review

    • Zoom link - 22nd May

    • Showcase and feedback session on students projects