Course curriculum
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1
Introduction to Game Audio
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Presentation - Session 1
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Lesson 1 - Game Audio History
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Session 1 recording
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Introduction to the course
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Getting to know each other
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Understanding the differences between linear and non- linear sound design
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Game audio history overview
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How to set up UE5 and Wwise
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GAD document overview
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2
Organising Wwise project
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Session 2 recording
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Presentation - Session 2
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Lesson 3 - Hierarcy Structure
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Lesson 4 - Source Editor
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Lesson 5 - Containers
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Work units and hierarchy structure
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Containers and their uses
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ICreate an event on Wwise and soundcaster sessions
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integrate Wwise into an UE5 project
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3
Sound from the game
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Session 3 Recording
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Presentation - Session 3
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Lesson 6 - 3rd Person Listener
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Lesson 7 - Event Actions, Soundbanks, Profiling
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Events actions
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Source editor functions
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Soundbanks
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Add an event to unreal and play a sound from the game
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UE5 listener
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Profiling with Wwise
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4
Game syncs 1
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Session 4 Recording
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Presentation - Session 4
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Lesson 8 - RTPC - Blend Containers
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Lesson 9 - Switch Containers
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Lesson 10 - States
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Lesson 11 - BP -Trigger Box
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Switches and States on Wwise
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Switch, blend and sequence containers
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Set an RTPC
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Soundcaster with switch events
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Profiling session with game syncs
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5
Game syncs 2 + Feedback session 1
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Session 5 Recording
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Lesson 12 - Footsteps Switch UE
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1h Feedback on students WIP
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Trying switches using different surfaces
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Set States
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6
Starting with spatialization
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Session 6 Recording
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Lesson 13 - Attenuation settings - spatialization
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3D positioning
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Attenuation settings
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3D spatialization and automations
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Applications in UE5
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7
Audio signal routing
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Session 7 Recording
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Lesson 14 - Import Ambisonic In Wwise
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Lesson 15 - Create Ambisonic tracks with IEM Plug-In
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Lesson 16 - Ambient Sound and Radial Emitters
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Master mixer hierarchy and AUX busses
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Actor mixers and their functions
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Sends and automations
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Effects
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8
Ambisonics and env sound
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Session 8 Recording
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Lesson 17 - Master mixer, Sends, Effects
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IEM plugin suite overview
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Importing AMBIX into Wwise
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Building dynamic env sound in Wwise with blend containers and RTPC
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9
Spatialization in UE
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Session 9 Recording
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Lesson 18 - Spatial Audio
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Ambient sound blueprint and radial circle
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Portals, Spatial Audio Volumes, Reverb Volumes
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10
Music overview + Feedback session 2
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Session 10 Recording
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Lesson 19 - Interactive Music in Wwise
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1h feedback on students WIP
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Understanding interactive music workflow
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Overview of interactive music system in Wwise
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11
Elements of mixing
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Zoom link
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Lesson 20 - Elements of Mix and Optimization
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Prioritising sounds categories
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Importance of dynamic mix to optimise projects
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Ducking
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12
Projects review
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Zoom link - 22nd May
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Showcase and feedback session on students projects
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